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MSA Basketball Junior Competition 

The following rules have been designed to ensure fair play for all participants and closely align with Basketball Australia and FIBA competition rules. All players and coaches are expected to understand these rules prior to participating in the MSA Junior 3x3 competition.

Rules Of The Game
Watch & Learn


General Rules

  • Teams must consist of four or five players: three starters and one or two substitutes.

  • Age Brackets:

    • U10's - Must be 8 or 9 years old​

    • U12's - Must be 10 or 11 years old

    • U14's - Must be 12 or 13 years old

  • Games are played on a half court using Official Fiba 3x3 rules.

  • All players must play in their correct age bracket. *Unless a written exemption by the Match Committee is provided.

  • MSA Basketball reserves the right to verify any player’s age. Inaccurate information is grounds for immediate disqualification of the player from the competition. Players may be requested to provide proof of identity.

Game Administration & Rules:
Roster Size
  • 5 player limit (must have 3 players to start the game) 


  • 1 parent is required from each team for bench duty. This is mandatory. Teams will be deducted points if they fail to provide a score keeper.

Game Duration
  • Players will participate in 2 games per day.

  • 17 Minute games or first team to 21 Points.

  • Clock does not stop


Tie Game/Overtime


If the score is tied at the end of playing time, an extra 1-minute period of time will be played. Team that scores the first 2 points in this extra time will be the winners.

  • There shall be an interval of 30 seconds before the overtime starts.



  • Any whistle or re start at arc


Each team is allowed one 30-second timeout per game. The game clock does not stop during
timeouts. NO timeouts are permitted in the last 3 minutes of the game.

Initial Possession

Coin flip (winning the coin flip allows a team to start the game with the ball or decline in order
to get the ball in a potential overtime)

Shot Clock


No shot clock – however, no stalling is allowed. The referee, court monitor, or staff
member may institute a 24 second clock at any time. After a team has been warned
about stalling, failure to hit the rim on the offensive possession within 24 seconds will
result in loss of possession. The referee will count down the final 10 seconds.

Free Throws
  • 1 free throw if fouled while shooting

  • 2 free throws if fouled while shooting behind the arc

  • 1 free throw if fouled while shooting and the shooter makes the shot

  • Free throws count as one point

Following a made free throw, the opposing team will check the ball at the top. If the
free throw is missed, the ball is live and the offensive team can rebound and play, or the
defensive team can rebound and clear.

Jump Ball

All jump balls become possession of the defensive team


Team Foul Penalties.


There are NO INDIVIDUAL FOULS. Only team fouls. Players are not excluded based on number of personal fouls, unless 2 technical fouls have been awarded to that individual player in which case that player will be withdrawn from the game.

All technical fouls will be always awarded with 1 free throw and ball possession; whilst unsportsmanlike fouls will be awarded with 2 free throws and ball possession. The game shall continue with an exchange of the ball behind the arc at the top of the court after a technical or unsportsmanlike foul.

Team Foul Limit 
  • 6 Team Fouls - Penalty for Team Fouls 7-9 - 2 free throws.

  • Penalty for Team Fouls 10+ - 2 free throws and possessions of the ball at the top of the arc.

Note: No free throws are awarded after an offensive foul.
Possession Following A Successful Goal - U14's & U12's


Defense gains possession (no make it – take it). The possession begins right underneath
the hoop when the defensive team takes possession of the ball.

Ball to be dribbled or passed to a player behind the arc (both feet).

Defensive team not allowed to make a
play for the ball inside the “no-charge semicircle” (area under the basket).


Possession Following A Successful Goal - U10's Only

Players must check ball exchange behind the arc (at the top)


Possession Following a Dead Ball - U10's Only

Check ball exchange behind the arc (at the top)

Possession Following a Defensive Rebound or Steal - U10's Only

Ball to be dribbled/passed behind the arc

Playoffs Qualifications

Players must play in at least 5 games to be eligible for the playoffs


The 3X3 Junior Competition League will be coached/refereed  by MSA staff. Our Coaches are also our referees and will help players during games by teaching, encouraging and helping them enjoy the game with their peers.


MSA Uniforms
All players registered with MSA Basketball will be outfitted with a MSA Basketball reversible jersey. Jerseys will be provided at the first game. If a suitable size jersey is not available a replacement will be provided.
Independant Club Teams
Each affiliated club shall select a distinctive uniform which shall be registered with MSA Basketball.
The colour scheme and pattern on any uniforms shall be approved by MSA and will include uniform shorts with no pockets and singlets. 
All teams are required to have all their players in the same style of a club approved uniform.

The wearing of undergarments such as ‘Skins’ or ‘compression wear’ shall be consistent with the predominant colour scheme of the uniform, or black or skin toned.

Non-Compliant Apparel


It is illegal to play with the following:


Any Jewellery. All jewellery must be removed.

A medic alert bracelet may be worn around the ankle and either taped or secured under a sock.

NO Long nails. Nails must be short and blunt. Nails cannot be taped under any circumstance.


Wearing headgear/ hair accessories, that have the potential to cause injury. Long hair may not be worn in a

way that may cause injury to other participants.


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